I was just curious about this as I have worked for some companies who have said that I can 'never' show the work I have done for them
In some of these cases there are good solid reasons for this in that they are still secret projects and have not been released externally.
'BUT' in other cases the assets have been included in game releases and they still state that i will never be able to show them.
I have tried contacting these companies but they have totally ignored my requests.
Some of these companies no longer exist, or have been taken over/merged, so does that mean my NDA is still binding?
TBH i don't want to jsut go ahead and show them as its not the done thing, but it seems a little unfair if you ask me.
any advice?
Replies
Often the way I've seen this handled is for the artist to password-protect a folder, and share that with specific people. Or better yet, bring it with you to an interview, on a tablet or somesuch. I've never seen a company have trouble with this.
As long as you're not divulging sensitive trade secrets, and not doing it out in the open (public internet).
Edit, I'm showing some stuff from an unannounced title on my portfolio. I asked for permission to show it, never got formal signoff, but the project lead said it was cool. If they ask me to take it down, OK I will. That's usually all that happens, if a company is sensitive about something. They send you a letter, sometimes stiffly worded, and you take it down, and everything's cool.
Most of the ones that i've signed range from 5-10 years whether or not the product is shipped, and a couple have included sections that dissolve the agreement if the company no longer exists
I don't think I have the nda's still, but I can't recall them having a clause about the company no longer existing/merging with a larger company.
I will have to look in to that some more or try and contact them again.
I did some work on 'the outsider' back in 2006 and it still hasn't been released.
TBH that work was not that great, so it s not a big deal now..but most of the work I am wanting to show is from the last few years and is still ok folio wise.
what about projects that are now defunct or got csncelled, I guess the nda's still apply?
EDIT yeah eric, I am super careful as I don't want to upset any of the clients I have worked for, but it just seems a bit unfair as this stuff is already out there in released game form, so they seem to be just against me putting my name to the artwork as they were subcontracting me from a larger company.
And I don't mean a high-ranking person, but a production staffer like an artist or level designer.
low odor,yeah it seems like they have shown the final product, but they don't want me showing the breakdown or claiming ownership
Eric, yeah I tohugh that would be the case, shame reallly
http://www.polycount.com/forum/showthread.php?p=1711466#post1711466
Logically I'd say that if the game has been released then you could show the finished asset, but not how it was constructed - textures, wireframes, etc.
Why not just show screengrabs of the work from the game itself?
For a few art assets, its usually not within their interest to pursue it further.
It is still a bad Idea to do this though.
Usually for Art assets, if the game has shipped, there is usually an acceptance that you can post your models, though don't flaunt them, unless you say you want to do a feature on them... and ask for permission.
I visited a game artist blog where despite working on the game, she only showed [off screen] screenshots of her work.
screenshots are ok , but it's nice to show off the zbrush models and other stuff.
But do you know... in an interview, you always can show your work on an ipad for example!