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Portfolio: anglorum

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anglorum polycounter lvl 6
Hey there guys n gals! Just updated the heck out of my portfolio just in time for GDC! Let me know what you guys think in regards to if there's anything I should take out or keep in.

I'm ideally aiming for a prop or associate artist position at blizzard, so if anyone has any tips on how I could push my portfolio further in their direction, just let me know!

http://artofwilliamtate.carbonmade.com/

Thanks a ton!

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  • BradMyers82
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    BradMyers82 interpolator
    I like your work and I dig the simplicity of your site, but you have a lot of empty space in your images and it lacks some polish in presentation in general. I would suggest looking up some other peoples portfolios here for ideas how to present it better. One nit pick I have is that the two buildings (the first images on your site) are both at weird angles and perspective. Design wise its very off putting, even though the work is great. Above all, work on presenting those better.

    I especially like your concepts also, you have a really good grasp of form and its clear in those. I hear blizzard likes stuff like that, so good luck with that. Keep in mind though that its incredibly hard to get your foot in the door there, so really push yourself to get everything polished perfectly.
  • DWalker
    Expand your title banner; right now the font is too small and blends in with the rest of the site's text. Consider creating a banner for the title.

    I'd expand the images to fill the entire banner, moving the changing the text to either left- or right-justified. This will both give you larger images in the same screen real-estate and remove dead space.

    Your hand-painted textures, especially the grass, show definite tiling in the distance. Manually editing the mip-maps should allow you to eliminate the offending details in the smaller images.
  • anglorum
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    anglorum polycounter lvl 6
    Hey there guys! Just to let you know, I updated just about everything in my portfolio to have better renders and displays. Let me know what you think!

    Thanks for the tips, and sorry for the super delayed response.
  • Jeff Parrott
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    Jeff Parrott polycounter lvl 19
    The orc mount is your best piece. There's a decent amount of things to improve on that. But I've posted that in your orc thread. I would still put that first.

    Aside from the orc mount the thumbnail images or whatever they're called on your main page don't help showing your stuff off. Make your work fit that size better or change the size.

    The hand painted textures need some work. They read as blurry and monochromatic. Work in additional hues. Bounce lighting and warm highs/cool shadows are a great way to work more color in.

    The spec (and lack of gloss map) on the revolver is hurting that piece a lot. I think a simple spec adjustment and add a gloss map as well as showing in Marmoset Toolbag would be great for that piece.

    Your metal ship pieces need to have better value separation. Make one of them greyscale and notice how similar the level of grey is on everything. You want the different surfaces to be able to appear separate.

    The UV mapping is really wasteful across the board. Minimize the wasted space. Repeat elements more if you need too.

    It's a good temp portfolio. But at some point look into moving away from crabonmade to something a bit less rigid and more tailored to you.

    You list ZBrush as something you have a skill in but there is no ZBrush work (or Mudbox whatever) up on your site. I would add something in that style or take off ZBrush. Also add a resume page. People like to see that regardless of what's on the resume (just be honest).

    That's a lot of crap and GDC starts in hours (good luck man). I would just make a list of the things you think are important and rework them when you get time.
  • anglorum
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    anglorum polycounter lvl 6
    Haha, I saw that someone had commented on my post, then I got to the actual beginning of the P and P threads and saw the latest comment was from Jeff Parrot. All I could think was "Aw crap, he's gonna tear my shit to shreds" haha.

    And you did not dissapoint sir. Thanks for the feedback. I'm at a dingy hotel right off market street at the moment so I'm not really able to fix most of that, but hopefully the HR reps on the career pavilion floor aren't quite so discerning.

    :D
  • lotet
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    lotet hero character
    You should really add a menu/home button on the bottom of the page.
  • Jeff Parrott
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    Jeff Parrott polycounter lvl 19
    LOL. Man I'm not out to tear to shreds. Just trying to point out some issues.

    I've been at that hotel. I've got a ton of stories of sketchy GDC hotels. Just make sure to have images in a gallery on your phone/tablet to show. It'll be faster than the slow wifi.
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