So I had to drop out of The Art Institute of Pittsburgh because of money issues, this happens a lot and when it does the student, in this case myself, find him or herself in a rut. You start off strong and you work on your portfolio, but you aren't good enough. That's okay, but it becomes hard. If you're like me your work starts to dwindle, your drive and passion shrivels as you work at a shitty job, (I'm a tech at Office Depot) and get no feedback from your resumes or sites like polycount. Well my friend saw this happening to me, and he gave me a challenge, he said "Ryan, You need to take down your shitty portfolio and start working on art again. You have to make an asset a day, it doesn't have to be large, but it has to be done.
So this is my thread to track my process, join along with me if you find yourself in the same situation.
Today I made a spear. I made it for Huskar, a character in the game Dota 2, and I made all the maps for it for Dota, I'm just having a hard time getting it imported. But thats okay because I got the model done, I can get the import done some other time.
The texture size is 128w x 248h.

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this might be a typo but if not, consider sticking with valid power of 2 sizes ( so 256 not 248 ) for textures
If your goal is to create a brand new portfolio site, you'll want to spend longer than a day per asset.
You can do both though, spend two weeks doing 1 a days, then spend 2 weeks doing a polished portfolio piece. Rinse, repeat.
Amsterdam - I looked up the texture size needed for Huskar in dota and thats what it said, I believe they split a full 248 x 248 in half and use one side each for the main hand weapon and the offhand weapon.
Not sure if this is relevant or what skills you are aspiring to, but just in case some conceptual critique about the teeth the teeth in the rows above don't have anything to grind against at the bottom jaw So it looks like all these teeth actually have no bite and they are more for scraping or scratching stuff..
So it would be more cool if you add some bottom teeth row and make it so it looks like he can close his mouth without his upper teeth digging into his huge gums
For the rest doing an asset a day is a great idea, don't give up.
So sorry to hear that! Get well and don't hurry back too soon! Being fit/at best health is most important!
I also want to say that I got a ton of inspiration for the new armor from the Dragon Age concept art found here.
And you can see my old version of the Vurdmeister on my crappy portfolio site here.
Today I worked on more polypaint and redoing the body.