Hey Everyone!
Team:
Blake - "Shadow3035" - Modeling/Texturing/Lighting
Patrick - "TnT" - Modeling/Texturing
Devin - No Polycount Account - Particles
We're hoping into this challenge a little late and want to show the progress we have made. We are working on building an environment which expresses a tyrannical government oppressing its citizens. We plan on showing the aftermath of an uprising and the escape of the oppressed.
Replies
Everything is pretty close with whitebox - we need to get a move on with the buildings. Which will be happening this week.
I'm mostly working on getting sculpted pieces out of the way - city wall, tower, curbs/sidewalk.
Traffic light and Tower high poly - WIP
still adding in quite a few details
Latest level shot - I have my master material up and running - adjusted the lighting to be dynamic, etc. Put some temporary textures in place just to get rid of the checkers.
-Blake
Building whitebox is in now - we're making a push to get the buildings looking nice and polished.
Those buildings in the background are temporary - will be replacing those soon.
-Blake
Latest screens
Post on behalf of Patrick - progress on his Audi police car (WIP high poly)