Hi
I'm trying to get xNormal into a workflow where I can sculpt in Meshmixer/Sculptris, Retopo it, then Bake Occ, Normal, Displacement, Curvatures, etc, maps in xNormal.
My problem is I cannot take out of xNormal DISPLACEMENT results that can be rapidly obtained and setup to render after.
1 - I always have to fiddle with the Min and Max values to avoid clipping even in quite simple objects. Un-intuitively the same symmetrical value must be present in both (the one that is farther from 0 when clipping is fixed) in order to have the grey balance correct and the flat areas with 50% gray.
2 - As far as I can see xNormal doesn't report a factor value that can be used to scale the map intensity in the rendering package. This would make the results from the map match the reference mesh without hassle. This value can be tuned down on the rendering package easily on flat models, but quite eye-bally for organic models.
So for anyone using xNormal constantly for displacement maps, how do you make it work it smoothly for you?
Cheers
Replies
I failed to understand that the min/max points sliders values where affected, of course, by the model scale set on LP and HP options. That's why I was finding no connection between such values and my reference model bounding box.
Still, this is what I do to get Zbrush alike displacement maps with 50% gray.
The scale factor on my rendering app equals to the model's absolute biggest value between min/max, so in this case it's 8,6246580, dividing by 16, the scale set up on LP and HP settings. This gives me sort of the bounding box of the model and factors my map just right.
Cheers
Cheers