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RTS game buildings -WIP

Hi all. Whilst I work on another couple of projects I have also been looking at doing some work on a small RTS game. Here are a couple of high poly buildings that I have done for it so far. Any feedback will be welcome, and this thread filling may be a bit sporadic due to other projects but any feedback would be great.

These two are a house and factory for units. The house is pretty self explanatory, the factory has a portal at the back for units to come out of. The RTS is on a hexagon grid, so the panels underneath would actually be there.

There will be four different themes to the units, this one is a kind of steampunky/viking based design. Anyway. Here they are.

hut.gif

factory1.gif

There will be more soon

Replies

  • BARDLER
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    BARDLER polycounter lvl 12
    Those look really cool. The only thing I would point out is how do they look from a pulled out camera view that the player would play the game from? Assuming you are going for a traditional RTS view from above you should make sure they buildings read well from up there.
  • Finalstraw
    Very true, thanks, it will be from a raised perspective certainly so I will do a few zoom outs tomorrow. I will check that more thoroughly once we are more sure on camera angle.
  • KristaW
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    KristaW polycounter lvl 9
    These are pretty slick. I really like how the roof silhouette changes with the first building, I might consider doing that with the bottom two buildings as well. Also the seams on the bricks line up a little too much especially on the chimney with the fan. The seam becomes pretty noticeable when that chimney grows to its full length.
    I'm excited to see where this goes. :)
  • Add3r
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    Add3r polycounter lvl 11
    Curious, what platform are you developing for? Take it PC? BARDLER is right, I am afraid you are going to have a ton of minute detail that is going to turn into noise, as well as have issues with silhouette shapes from a traditional RTS camera. Awesome work though, these are really cool. Have always enjoyed RTSs, and have always wanted to make a set. Will watch your progress for some inspiration for a possible personal project down the road :)
  • TheDerpyChicken
    Looks pretty sweet. I will be watching this also.
  • PyrZern
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    PyrZern polycounter lvl 12
    For some reason, I'm thinking of the Settlers series O o'
    Looks great !!
  • Finalstraw
    Thanks KristaW I will sort out that row of bricks on the chimney ASAP. I wasn't worried about changing the silhouette of the house as it is not an intractable building. I was trying to keep the top silhouettes the same on buildings that need to be interacted with, as can be seen with the factory. The other buildings will each be recognisable I hope. However I will bear this in mind whilst working on the rest, and edit the above two as required.

    Well, we are developing it for PC or tablets at the moment, we're not sure on which.

    Here are a couple of ideas for the basic units with this race.

    unit1.gif

    unit2.gif

    Add3r, I was worried about losing detail as it zoomed out, however as we are still not set on the camera angle or distance I wasn't concerning myself too much with that at the moment. I can always take things out, or enlarge as necessary.
  • Finalstraw
    Oh, that is a crossbow that fires hammers. Not as easy to tell from this angle.
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