Any possibilities to switch from TV animation to game animation?
Where i live we don't have Game studios, only TV, a lot of them.
So i really want to work on game, in order so, i need some experience in animation. I want to gain some animation experience by working on TV projects, for about, i don't know couple of years? And then i want to switch to Game animation, but i need to leave/move from my country, which i really want to.
But, what about don't having experience in game animation? Any change to be hired? Does working on TV projects, studios gets in account?
Replies
Cmon guys please.
2) At some point you will probably need to move and you should have everything in order. That will be tough because you will be competing with people who are local and come with less hassle.
3) Yea people cross over, its probably going to be more common in the next hardware cycle and the two methods of working meld a little closer together.
Working with other indie developers is a step in the right direction
If you're a good animator, a game studio will hire you. All the principles are the same. Though at a game company you might be working more with cycles and animations of that nature unless you're on a cinematics team.
Both forms follow the same rules and principles of animation
In film/TV you can do whatever you need to, to make that shot work. Add more bones, add skin morphs, use deformers, use a lot of post effects to keep it dark and keep it moving. Each rig can be specially designed for the challenges in that scene. But in games you normally have 1 MAYBE 2 rigs to do everything and it is constrained by the engine requirements.
With games you animate in tiny clips and it gets sliced, diced and blended then controlled by the engine and the player. You might do a upper body hit reaction or a full body reaction to an explosion that gets played only on the upper torso while the lower body is in a run cycle, you can only hope that it gets played at the right time and blends correctly with all of the other things going on. Digging in and managing all of that isn't an easy task, it is one of the key differences, but it does come second to being a decent animator. You'll never even need to worry about any of that if you don't get your foot in the door and the only real way to get noticed is to be a great animator.