Hello Polycounters,
I am following a tutorial (I'm new to this whole modelling thing, just doing it for fun and enjoy lurking here), and everything is going pretty okay, however my mesh has started showing some rather strange artifacts. I don't know if it's officially called mesh tearing, but that's all I could think of calling it. Just wondering if you know how to fix this issue?
It's not stopping me from modelling, and it doesn't show up in my renders, but I have no idea why it's happening, and was just looking for some knowledge.
Thanks.
Replies
This may change things (or not) but when I zoom in on the specific areas, the effect goes away. Also, it only started after I added a certain piece. For the first hour or two of modelling, there was no issue.
Edit: I scaled it down to less than a single Maya Unit, and no change.
Edit2: I fiddled around a bit, and sure enough, if I scale it down to under a unit and zoom in (zoomed out at this size, still get the tearing), then it fixes itself:
And this is it scaled down, but not zoomed in:
Any further possible solutions would be helpful.
Setting the near-clipping-plane to 1 has always removed these artifacts.
But this depends on the scale you work at in Maya. If the units are meter setting it to 0.1 should be fine.