You'll need to decompile the character rigs, then import one into 3d program.
Then use 'skin' modifier to skin the mesh to the required bone/s.
The items are 'static', no animations allowed.
Jiggle bones can do a lot, but they only work when the player is moving. And they only 'jiggle' at good framerates.
Also, they can only be controlled so much, making something face a certain direct or fly backward would be tough. It might spin around and face backwards for a second, but then spin around again.
Here's something to try when you get to work with jiggle bones. You will be using a regular "has_base_spring" type of jiggle bone. These jiggle bones don't rotate your vertices but work like a spring that can extend. You will be using this type of a jiggle block in your .qc file(Taken from the Valve Developer Community):
The constraints are applied according to the original bone positions. So, the motion you described will probably need something like -20 and 0 as the forward constraints. Also, you'll probably need a high damping value.
If you are new to jiggle bones, I suggest you watch a video tutorial like this one:
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Then use 'skin' modifier to skin the mesh to the required bone/s.
The items are 'static', no animations allowed.
Jiggle bones can do a lot, but they only work when the player is moving. And they only 'jiggle' at good framerates.
Also, they can only be controlled so much, making something face a certain direct or fly backward would be tough. It might spin around and face backwards for a second, but then spin around again.
The constraints are applied according to the original bone positions. So, the motion you described will probably need something like -20 and 0 as the forward constraints. Also, you'll probably need a high damping value.
If you are new to jiggle bones, I suggest you watch a video tutorial like this one:
[ame="http://www.youtube.com/watch?v=JP9ce_ygeSA"]TF2 Jigglebones Tutorial Using Blender by SgtR007 - YouTube[/ame]
And read the documentation:
https://developer.valvesoftware.com/wiki/$jigglebone
Good luck!