Hey polycounters!
For a college/university course, Graphics Programming 2, we need to create a 3D or 2.5D game. What we make is up to ourselves. But because this is a course focusing on DirectX and C++ "low level" stuff, we can remake a game if we want to.
So after playing ZombieSmash lately, a 2D game by Zynga, I thought it would be cool to remake this game in 3D/2.5D. It has all the stuff that is required for our project + ragdolls (interesting topic imo).
I want to share my progress here, and in particular the 3D content part. In the end I'll submit an vid showcasing the game. So.... here is a reference picture showing all the stuff I'll have to make.
(ps: 2D art and Designs are courtesy of Zynga).
Oke so, this is my first iteration of the regular zombie. If I have time left, I'll add more zombies. Or add them after the course.
Never mind the polypaint colors, just trying add some characteristic to the model in advance
Will fix this later while I'm making the diffuse texture itself