Hey PC, so I'm creating this thread so can I dump my studies whether it's 2D, 3D, texturing or whatever. I need crits!
MARCH 15, 2013 - PROJECT 02: FUTURISTIC GUN SKETCH [2D]
OBJECTIVES:
-Practice line weight
-Practice perspective
-Practice sketching complex round surfaces.
TO-DO LIST:
-Block in values
-Clean up lines
-Paint it?
MARCH 13, 2013 - PROJECT 01: SCI-FI WALL PANEL [3D]/[TEXTURING]
OBJECTIVES:
-Practice material communication
-Practice some basic SUB-D modeling
-Establish a consistent workflow
-Learn to vertex paint
TO-DO LIST:
-Paint out those seams damn it!
-Vertex paint for some variation of panels
-Put it in an engine (UDK OR CRYENGINE3)
[DONE]-Tinker with Diffuse and Spec to better communicate materials[DONE]-Fix noisiness of texture on panel with red latches
PROGRESS UPDATES:
MARCH 15, 2013 - Fixed spec and diffuse! Nearing completion...
Video:
[ame="
http://www.youtube.com/watch?v=iRb5_YfT7Bo"]Wall Panel Version 2 [WIP] 14/03/2013 - YouTube[/ame]
Marmoset Renders:
Textures:
Lowpoly:
HighPoly:
[OLD]-MARCH 14, 2013 - This thing is like 60% done.
Marmoset Render:
http://puu.sh/2hvua
Textures:
http://i.imgur.com/FLfoJyw.jpg
High Poly:
http://puu.sh/2hvqx
Lowpoly:
http://puu.sh/2hvou
Replies
Hey man, thanks for the reply! I agree it's way too dense around the area with the latches but in all honesty I really didn't want to flatten it into a texture.
I will take your advice however, by optimizing the model itself and making lods for it when I put it into a game engine. I want to play around with UDKs slate editor because I feel like using marmoset is almost like cheating :P
By the way, updated the materials!