Title says it all, everything is WIP though, so i would greatly appreciate crits and comments at this stage, especailly about concept, silutette and basic colours...
any tips on how to hainpaint would also be very nice!
wires, flat colour and closeup of face;
Replies
I like your painting style with this if intensional or not. I'm guessing your going for a cartooned look?
Your chars face is looking quite red in places if you where to tone that down a bit maybe.
Also and I can't say this enough you need to shade your models. Most people don't do this and it's what separates good from fantastic. If you where to add AAA (Artificial ambient occlusion) and some basic shading under the plates and around the face, it would add so much more depth to your character.
At the moment you have some of this going but it's not dark enough in some places. Try to define your edges more on the blu metal. From a distance they all start to blur together.
Another awesome tool is photoshops smart sharpen filter, if you use this on a duplicated set of your layers that have then been merged. (So that you can change something later if its not working and go though the process again) this can really bring out the details as well.
Your silutette is hard to tell for me personally as usually I think the shape is not really shown off in a T pose but in your case a battle stance.
All in all I can't really offer you any hand painting advice because you have done a good job!
And then I'd try to bring in another color, right now it feels monochrome, try painting in some more colors, the overall feeling could still be blue, even if you add some shades of other colors (maybe brown, red, grey or violett) look at some handpainted stuff and you'll recognize that even if the overall feeling is something like blue there are diffrent shades in there.
And I think you'll need to push the painted occlusion a little. Maybe a occlusion map as overlay on the painted texture could help, or just paint in everything from scratch.
i agree with all of it, and so i spent some time to fix him up.
cloth, sword and shield is heavy wip, worked mostly on the armor pieces.
i will probably do like fenyce says and add some colours variation later, i have mostly been focusing on contrast and levels now...
crits?
fenyce: i tried to add some sharper hihglights but im not really getting a metallic feeling from it... what do you think?
i feel that maybe i should break up the symmetry by adding a dagger or something in hes belt. also im going to make the beard longer. and of course fix the sword and shield.
http://vimeo.com/user1835838
Dagger and beard are good ideas, go for it!
put some other colours in the metal, green mostly, and have worked a bit on the sword and shield. added a beard, but the dagger has to wait.
im not super happy with this though. i think my metal is to contrasty at the moment. maybe i should tone it down and just have light on edges and cracks...?
It's better now (and I like the beard!) but there are still some edges, that could need sharper highlights... at least in my opinion. First of the metalpart in the middle of the belt. I think a sharp line in the middle would help that thing. Also the upper part of that beltarmor at the sides. I hope you know what I mean =D
the green dude is there for scale
concept;
crits?
my plan is to make a lowpoly scene of all this, so when i finish the creature i will make them an environment. somekind of snowy cave or temple.
heres what ive got;
my biggest concern now is that its to bare. i want to add snow but i have run into some problems. any help would be appriciated..
problem;
the alpha isnt working correctly. im using xoliul shader 2 and i want to have some nice soft transparancy, not this jagged mess.
this is my alpha-image;
i have almost full black between the flakes, and yet it shows up as one big jagged plane in the scene above.
though maybe i should ask this in the xoliul shader thread....
anyways, what do you think? what is the biggest issues? composition? lighting? any feedback will be greatly appriciated!
also i tried to experiment with some depth fog to get a moodier feeling;
thoughts?
Um for making the scene less bare, in addition to the snowflakes maybe you can add more environment elements if you wish. *Things like rocks and stones, fallen trees, or ruins like broken fences or broken pillars (if that is your direction). More doodads, basically (footprints?).
Oh, and don't forget weather effects. The tops of the trees or any other objects might catch some of the snow as well.
I agree with the lighting up of the eyes, and/or maybe posing the monster so his head is more forward so its less fogged to make him loom over a bit more