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Help with a snout for speech animation topology

Hello, I am making an anthropomorphic bear for video projects, and he will be speaking. I have not found many good tutorials on facial topology for a talking, snouted character. I am basically concerned because the nasolabial fold is such an important loop in human faces, but I do not think it is possible to have one on a snouted character. Here is a model of the face with the nose missing. I am concerned about his cheek deformation when he smiles. Should I have another set of loops just for the cheeks?
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