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3ds max hardware shadow artifacting problem

polycounter lvl 9
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barnesy polycounter lvl 9
3dsmaxshadow.jpg

Hey guys, I am trying to render out this guy but the shadow seems to be a playing up and artifacting. When I zoom in the shadows are fine :s

Does anyone know what settings I could change to avoid this?

Thanks,

Mike

Replies

  • Xoliul
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    Xoliul polycounter lvl 16
    Not so much you can do. Global scene scale affects things, so keeping as little in there as possible helps (big scene, lots of objects = lower quality).
    My shader also has a control for shadow quality, this tends to be on the low side by default, try upping it to 10, or if it is at 10, go back and forth between values.
    Are you using the grabviewport script from Ravenslayer/Leslie? It might make a difference too.

    edit: I also think you might be pushing the Shaded Hue shift a bit too far, with the purple shadows. Or it is your ambient light. Either way, it's a bit too much.
  • barnesy
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    barnesy polycounter lvl 9
    Thanks for the comments Xoliul, I am glad that it is not just my computer being special haha

    I have tried adjusting the shadow intensity and scaling the model but nothing seems to work so I will just make do with what I have got.

    Thanks for pointing out the blue shadows, I have dialed it down now and it looks much better :)
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