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Author:
Rav4
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Technical Talk
dDo - looks weird
razzta91
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razzta91
Mar 2013
Hey
Today is my first day with dDo.
And I already have a problem.
Whats wrong?
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dDo2.JPG
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KnechtRuprecht
polycounter lvl 6
Mar 2013
Looks like flipped normals.
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maxivz
interpolator
Mar 2013
more like flipped faces to me
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Joopson
quad damage
Mar 2013
I've had that issue before. For me, I just reexported the mesh from Maya and tried again, which worked.
So either it's a glitch, as with mine, or your model's face-normals are facing the wrong way.
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Wonkey
polycounter lvl 10
Mar 2013
If I remember right, you need to make sure the triangulate option is checked.
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Ace-Angel
polycounter lvl 12
Mar 2013
Wonkey
wrote:
»
If I remember right, you need to make sure the triangulate option is checked.
Yep yep.
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vemadesign
polycounter lvl 12
Mar 2013
I third triangulating before exporting.
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razzta91
Mar 2013
I checked the triangulate option and it works!! thank you
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So either it's a glitch, as with mine, or your model's face-normals are facing the wrong way.