I am working on a UDK level right now that involves a lot of trees, which unfortunately are causing a lot of lag. I fairly new to UDK so I had a question: is there a way to add static meshes such as trees to a group (or layer) that you can hide/unhide?
My other option is to add the trees in once I'm finished with everything else, but obviously I'd like to work with them as closely as I can.
Any suggestions?
Replies
I did find this, however: http://forums.epicgames.com/archive/index.php/t-715057.html
It talks about adding speed trees to a deco layer, which I don't know how to do yet, but at least I'm getting somewhere.
I also thought of just creating a canopy in speed tree, that way I don't have to have so many trees.
Awesome! Thank you very much!