I have 4 gigs of RAM, GeForce 9800 video card, AMD phenom quad core, Direct X 11, windows service pack 1, windows 7. I'm thinking I need a lot more RAM because my pc starts chugging when I have any combo of Max, Photoshop, ZBrush, and UDK open together. This doesn't make working on a project easy as you could imagine. Any ideas?
Replies
You should never need a 28 million point mesh, you need to work more efficiently.
Example:
If you are working on a body and you need the body as a reference but your hitting your limit, decimate the body and save the file as the part work working on such as helmet.ztl or whatever piece.
Do this for all the pieces until your ready to bake, in all honest bibendum says it all you just have to find that sweet spot for each piece, this is were topology/retopologising (is that a word) comes in handy.
I've got 8 gigs and a GTX 460 and I don't have any problems running Max, Photoshop and UDK all at once. Shouldn't be a very costly upgrade.
What you can do is split your object into subtools, each subtool can be the maximum your system can handle. It can be difficult with organics, you just have to be creative where you hide your seams.