You could make your manipulators bigger using the +- keys to give you more control. Also if you are rotating and the movement looks like it is snapping, you may have discrete rotate on, so you could hold j to toggle it, or just turn it off in the rotate tool settings.
Also, when you have your rotation manipulator in the center of the screen and drag an axis and hold the mouse and move it to the edges of your screen, it will count as smaller margins so you just keep it at the edge and move tiny bits. Instead of actually scaling the manipulators which only get in the way:P
also click on a channel name in the channel box, and drag mmb in the viewport, to adjust that value, and while doing this the control modifier makes it move in smaller increments, and the shift in larger increments.
you can also click and drag over multiple channel values to select them and change the value in several fields at once.
My first 3d app was cinema4d which let you type in stuff like 360/8/2+180 and what not for specific rotations. I was missing that in Maya. Did not realize it uses code like additions/muliplications/division/whatever.
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can you change the increment in preferences somewhere?
you can also click and drag over multiple channel values to select them and change the value in several fields at once.
omg..
My first 3d app was cinema4d which let you type in stuff like 360/8/2+180 and what not for specific rotations. I was missing that in Maya. Did not realize it uses code like additions/muliplications/division/whatever.
Very handy. Thanks for pointing that out. =D
http://www.mayzie.net/maya-scripts/floating-stepsize-for-accurate-modelling
Very handy.
Yes, in the Rotation Tool Setings. It's called 'discrete rotate' and you can set the angle there. Similar options exist for move and scale of course.
THAT was new even to me! Thanks for sharing!