So I'm in school, working on a group project, and I've been placed in a bit of a pickle. I've had to step up as lead and do both level design and environment art (and manage the overall direction for the group, but that's another topic). I'm just wondering, in game studios, does the level design have to be complete before production on environments is done? Can they be done concurrently? How does this process work in a real-world setting?
Replies
If it's an environment that needs to have a lot of unique sections, I'd imagine you'd want to get design nailed and boxed out first before creating a lot of assets.
It generally takes longer to makes the assets than it does to flesh out the levels but that's not always the case. Generally artists are always following designers when levels are created, it means that things are working and playing well before the art pass so that artists don't have to scrap fully worked up areas if the design isn't working so well.
Bear in mind that pretty much every game has levels that look finished but are not used due to them 'just not working' and that the first level that is made is always the worst and gets remade at the last moment!