Hi,
I'm slowly getting into game art, and something that has always boggled my mind is expansive environments. I was wondering if anyone has insight, or can direct me to a tutorial/article that discusses how to build outdoor levels. What are the tricks to creating boundaries and horizons for a level that should give the impression of being vast and open?
thanks for reading,
Josh
Replies
In the mean-time, I suggest looking at Naught Dog's White Papers for their Uncharted series, they pretty much modeled everything non-scenic in Maya and arranged them nicely in the engine.
In most other engines will be the same, save for some custom Terrain tools used to elevate the planes.
Thanks for replying,
Josh