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Random Maya Normal Baking Artifacts. Help!

So I've been modeling a dresser for a level I'm creating and I've made a hi-poly model to bake. Every time I try to bake the high onto the low, I keep getting these weird "normal glitches" appearing in my map. What can I do to fix this?

I've softened normals and added a separate material to each model.

Everywhere else is baking out fine, it's just in those pocket areas and at the edge leading into the pocket areas. I've added more geometry and that hasn't fixed the problem either.wtfffffMAYA.jpg

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