Thanks for the info; only thing is, the commands he listed do not seem to work with the latest Crydev release. The console keeps saying, "unknown command."
yeah, sorry - should have explained that better. CVars are (as posted by repete) Console Variables.
If you are not sure how to modify something in the engine, click on the "..." button next to the console's input field to find a list of all cvars or if you remember a cvars name partially type in "?partOfTheName" (e.g. "?SSAO" gives you commands that include "ssao").
Replies
http://www.crydev.net/viewtopic.php?p=800381#p800381
Thanks for the info; only thing is, the commands he listed do not seem to work with the latest Crydev release. The console keeps saying, "unknown command."
Note that for Screenspace Reflections to kick in, your Material needs to be above a certain Glossiness Threshold (can be controlled through CVars).
If you are looking for reflections through a second render target, that's not currently possible with the FreeSDK (as far as i'm aware).
What is this CVars you're talking about? I'm not familiar with that term.
Console Variables
http://freesdk.crydev.net/display/CRYAUTOGEN/Home
If you are not sure how to modify something in the engine, click on the "..." button next to the console's input field to find a list of all cvars or if you remember a cvars name partially type in "?partOfTheName" (e.g. "?SSAO" gives you commands that include "ssao").
Here's a good write up on reflections:
http://freesdk.crydev.net/display/SDKDOC2/Environment+Probes
and a pretty good (community created) ssr summary (including the cvar explanation )
http://www.crydev.net/viewtopic.php?p=800381#p800381