Hi! first of all, sorry for english.
I have Topogun 2.0 beta (or smth like that), and I made retopolgy of my HP sculpt, which I've done in Zbrush 4r4. I import my repologized mesh in Max, and here's what I got:
What happened? In Topogun I had smth like 200 polys, and here I've got few thousand polys. Before export in Topogun I didnt deleted the HP mesh, because I don't know how ( or even this is necessesary). Format of exported mesh from TG is .OBJ . Any idea what I'm did wrong?
Replies
If you want to save as it is in the viewport go to Edit -> Save scene as -> There select "obj". This should export your mesh with the polycount as you did it.