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Ork_by Cori Loftis

polycounter lvl 12
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AdanR polycounter lvl 12
Pretty wip, 4 hours of work.

ork_adanR.jpg

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  • AdanR
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    AdanR polycounter lvl 12
    Long time without post, time to finish this guy and get in touch with the community! cheers!

    ork.png
  • seth.
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    seth. polycounter lvl 14
    I'm not keen on the overall style of the guy, but the sculpting is really nice and clean, you obviously know your way around a sculpting package. I prefered him more with the minimal surface texture in the first shot, it fits the style of the piece a lot better I think.
  • lotet
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    lotet hero character
    haha! I love him, great character!
    think you might have gone overkill with the surface detail though.
  • almighty_gir
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    almighty_gir ngon master
    despite the stylised look of this guy, that's really no excuse for sloppy anatomy. the way the deltoid and biceps connect to the torso is horrific, there's a weird bulge behind the knee where the gastrocnemius should connect, the trapezius has entirely the wrong shape, and the teres group is non-existent. how does he have a nasolabial fold that originates from behind the cheekbone?

    "it's not wrong, it's stylised" is not an excuse.
  • Leinad
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    Leinad polycounter lvl 12
    Great character, love his face! Stylization gives some room for exaggerated anatomy, but like it has been suggested I'd tone it a bit down in certain spots. Specifically, the area that immediately stood out when I looked at this character is the insertion points of the bicep and deltoid.

    You are doing a great job, the character has a lot of personality. The tweaks in the anatomy are fairly minor.
  • Jessica Dinh
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    Jessica Dinh polycounter lvl 10
    Haha, that's pretty sweet! You can probably keep some of the surface detail, but only in certain spots like maybe around the wrinkles - but everywhere it's too much and doesn't look thought out. Keep going :D
  • Di$array
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    Di$array polycounter lvl 5
    Personally I'd drop the latest surface detail in favour of the earlier version where it was subtler. That way you aren't bombarding the viewer with too much detail and instead they can take in the whole character and have little point of interest such as the spots on the chin and wrinkles around the armpit.

    But overall I really like this character design with your unique take on an Orc, as he will be easily identifiable from afar or up close.
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