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Vector Textures?

Fuiosg
polycounter lvl 5
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Fuiosg polycounter lvl 5
I see this topic periodically come up, and I've done some google searches but I've never really seen a satisfying response.

From what I've read, raster-based images take up more memory but can be displayed fast, whereas vectors take up little memory but supposedly take a longer time to calculate.

My question is, will vectors eventually find their way into game graphics? It seems that more and more detail is being put into the models/normal mapping rather than the textures, but I understand you still need that grittiness that only raster images can really do quickly. Though I still think it would benefit a variety of games, like in the cartoon/anime style.

Thoughts?

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