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ESCAPE - Dark Awakening - Team Dragon O'Reily

polycounter lvl 7
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sakechi polycounter lvl 7
Team Dragon O'Reily

Simon - simon3dart.com
Taylor - yama3d.com
Erik - erikengel3d.com
Alex - alexgameart.com
Fadi - Linkedin

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  • sakechi
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    sakechi polycounter lvl 7
    Our concept for the project is of a demon breaking out of his cage and escaping from the confines of the dungeon. Traps/barriers are in place which the demon smashes through, eventually making his way up and out to freedom.

    The art style we are thinking of is a painted texture look for a higher contrast feel. The game engine we will be using will be UDK and to effectively convey the demon's escape we will use a series of cinematic shots through matinee.

    The environment will comprise of magical traps/ cages that hold the demon in place. The lowest level is a cavern type of dungeon and as the demon moves upwards, more buildings and structures will be seen. Eventually the demon breaks through the tower sitting above the cavern.


    *all rights for the reference images belong to the original artist.*

    Theme+Reference.jpg
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