@Coyo.Te: Nice! It's always cool to see the stuff out there.
I screwed up the thread title, but maybe I'll leave it.
Here's something I'm working on now. I thought for a while that CK was up on the requirements page, but he's not, but he is broken up. I'm going to finish the high polys anyway so when his requirements are released I can jump on them.
So far not feeling the pauldrons so much, I might leave them out and just make head + weapon + shield
Glowy cracks and chains detail isn't final, was just having fun
Well let me help you with those budgets then
CK was the first hero i started doing items for, http://steamcommunity.com/sharedfiles/filedetails/?id=82538324 tried those cracks and don't know if will translate good. Mine was bleeding a lot.
I have made a better version of this but valve has taken away the ability to compile it thgrough hacking the scripts now Have to wait until he's on the page. Also working on a set for him, have two weapons and two shields ready to go and are sculpting the mount.
It had a weird ride on the workshop, only got popular for 2 days after being up for a week.
Early wips for the remainder of this CK set. Looking for design feedback as well as general crits. I don't feel great about it right now, other than the weapon and shield. Lots of uncertainty of whether the head will have enough tris for a face and whether I can get the double leg to work.
@Spudnik Thanks! I think I might be getting game footage for future sets now, but I don't have plans to add any retroactively.
@nikey, mrpresident, Sukotto Thanks guys! It still hasn't made it in but you never know.
Going to actually remember to update this thread with new stuff.
Here's a new TA set I am working on with DoubleLeaf. I've gotten the high poly and retopo done so far. I'm much faster when working from an existing concept.
Replies
I screwed up the thread title, but maybe I'll leave it.
Here's something I'm working on now. I thought for a while that CK was up on the requirements page, but he's not, but he is broken up. I'm going to finish the high polys anyway so when his requirements are released I can jump on them.
So far not feeling the pauldrons so much, I might leave them out and just make head + weapon + shield
Glowy cracks and chains detail isn't final, was just having fun
CK was the first hero i started doing items for, http://steamcommunity.com/sharedfiles/filedetails/?id=82538324 tried those cracks and don't know if will translate good. Mine was bleeding a lot.
I have made a better version of this but valve has taken away the ability to compile it thgrough hacking the scripts now Have to wait until he's on the page. Also working on a set for him, have two weapons and two shields ready to go and are sculpting the mount.
Here are the budgets!
"0"
{
"SlotIndex" "0"
"SlotName" "weapon"
"SlotText" "#LoadoutSlot_Weapon"
"TextureWidth" "256"
"TextureHeight" "256"
"MaxPolygonsLOD0" "650"
"MaxPolygonsLOD1" "300"
}
"1"
{
"SlotIndex" "1"
"SlotName" "offhand_weapon"
"SlotText" "#LoadoutSlot_OffHand"
"TextureWidth" "256"
"TextureHeight" "256"
"MaxPolygonsLOD0" "400"
"MaxPolygonsLOD1" "250"
}
"2"
{
"SlotIndex" "2"
"SlotName" "head"
"SlotText" "#LoadoutSlot_Head"
"TextureWidth" "256"
"TextureHeight" "256"
"MaxPolygonsLOD0" "550"
"MaxPolygonsLOD1" "300"
}
"3"
{
"SlotIndex" "3"
"SlotName" "shoulder"
"SlotText" "#LoadoutSlot_Shoulder"
"TextureWidth" "256"
"TextureHeight" "256"
"MaxPolygonsLOD0" "600"
"MaxPolygonsLOD1" "300"
}
"4"
{
"SlotIndex" "4"
"SlotName" "mount"
"SlotText" "#LoadoutSlot_Mount"
"TextureWidth" "512"
"TextureHeight" "256"
"MaxPolygonsLOD0" "3000"
"MaxPolygonsLOD1" "2000"
Here's the High Poly weapons.
The last, which isn't represented elsewhere in the thread:
It had a weird ride on the workshop, only got popular for 2 days after being up for a week.
Early wips for the remainder of this CK set. Looking for design feedback as well as general crits. I don't feel great about it right now, other than the weapon and shield. Lots of uncertainty of whether the head will have enough tris for a face and whether I can get the double leg to work.
late wips of the weapons.
@nikey, mrpresident, Sukotto Thanks guys! It still hasn't made it in but you never know.
Going to actually remember to update this thread with new stuff.
Here's a new TA set I am working on with DoubleLeaf. I've gotten the high poly and retopo done so far. I'm much faster when working from an existing concept.
Hey, cool that you are interested Jewish Zebra but these concepts aren't up for grabs. I already have the sword in progress.
I also already finished the anti-mage blades.