hello polycounters
first i would like to thank every 1 in this awesome community .
iv been lurking ( im sure u heard this word alot
) around here learning from u guys ...
to the point then :
iv been working on this character that turned out as a pile of crap
due to loads of mistakes ...
decided that im going to redo the whole thing ..
so i figured .. its time to post on polycount ..
in hope that i will get some comments , crits or advice to avoid making mistakes with the new character .
so here is the high poly
low poly with normal map
wire
sorry for black boarders :poly122:
C&C r welcome
also i got a question :
as u can see from the wire the model is 2 pieces + shoes
and was supposed to have more accessories and details ... which i was going to model later ..
with my previous tests accessories were deforming really bad when it comes to rigging ... i couldnt at all give them the same wight as whats under them ...
so im i supposed to include accessories in the actual 1 mesh while retopoing ?
thx for ur time
Replies
I'm probably going to run into the same issues you are soon here.
Sepaking of more concept issues:
Do you have a concept? Because I have questions like: What is the character? Why does she look typically sexy? What is she? Who is she? Why does she wear those clothes and those particular accessories?
If you don't, I highly suggest you think out the character with some line art, so your 3D just becomes a technical experience as opposed to having to deal with more conceptual issues than necessary.
Pretty solid body mesh for a beginner.
thank u mr JadeEyePanda for the link
going to follow it
about the concept ... i dont have a particular concept ... just a few refs about female anatomy
will think about a story for the character while redoing
propably even change it alot
thank u very much