Hey Polycount!
I've been lurking around for a while now and have finally come to a point in my art that I feel decently comfortable posting works in progress for critique. This comes with the stipulation that I'm still just learning Zbrush. This is technically only my second sculpt.
-First Sculpt
So there's that, just so you know where I'm coming from in terms of zbrush.
Here is the concept (By
Ryoma Tazi) for the piece I'm going to be focusing on for school. This may not get updated as much as I like because its a homework piece to be worked on throughout the semester and not apart of our main project / game.
And here are my first WIPS! Any comments or critique would be great. Thanks all.
P.S- I am taking some creative freedom with the piece, such as it being up against the rock wall as opposed to completely free standing. So if you have any suggestions that deviate from the original concept some, I'd love to hear them. Thanks again!
Replies
In the concept your working on has no backing. Or is it just going be kinda sculpted out of a rock face or something your throwing in, and that's the backing stone?
Or is it wings! Or is it omg! I can't really tell what it is.
Your shoulders could be lifted up a bit they look a tad low for the structure if the item.
Other then that, looking good mate. Looking forward to seeing this finished!
Sorry its kind of big. I sadly didn't really have time to do a block out as the assignments focus solely on working within zbrush. Even what you see now started from a dynamesh ball / zspheres.
As far as textures, I was thinking of trying out layered repeating textures using vertex painting in UDK. If you have a suggestion though I'm all ears! Short of repeating textures I was never sure how to approach texture space for massive things like this (and thus haven't tried till now).
But it's up to you if you can fit it in or not.
Going along the same line of subdividing the mesh, I would suggest spending more time on the anatomy or the silhouette of the asset with a lower subdivision level. Like Josh said the shoulders still need work. I see you are doing the skeleton/statue one whole piece with the mountain. That may be troublesome for sculpting. Even if he was carved out I would make the statue first and then worry about the whole carved out aspect but thats just preference and workflow.
I like the idea and the process you have so far. Gonna keep my eye on this one.
Cheers!
@Kevin- I think you are right about separating the two. I will try duplicating the tool and sculpting out the mountain on one and the skeleton on the other. I also think you are right about the subdivision of the dynamesh. I just looked at the density of the "polygons" (not sure if dynamesh actually uses those are just magic squares) on it and it was pretty dense. I will see how far I can lower it without killing off any of my major shapes.
Thanks everyone for the feedback - I regret not being able to update it as often as I'd like; I really love the concept of this whole area.
I'm a bit new to posting here as you know, so if I had other projects that I'm working on (such as the touching up the little guy at the top of this thread), would I start a new thread for that or just post it in here?
Let me know what you think and any hints, tips, tricks, suggestions, advice, critique, etc.
Thanks!
I'd recommend using the trim brush to make some hard edges.
It seems like you modeled the general silhouette of pillars and walls and then sculpted the stone blocks on them, that's why it looks so soft (I may be wrong but this what it looks like to me). Try modeling and sculpting some individual blocks and then use them to build you walls, you'll get a mush sharper result.
Hope that helps!
And your works are awesome too.
@Popol: Alright I'll have to try that for the next stone structure I do. I think I'm starting to see what you guys are talking about. Thanks for the heads up!
I have a more or less finished environment. There are a few changes I'm making (lighting on the structure to pop it out a little and toning down the fog some), but other than that I'm pretty happy with it. Let me know what you guys and gals think!
ANNNDDD a youtube video of it! Woohoo! It shows off some of the smaller things like the water I did and stuff. Again please let me know what you guys think. Thanks!
http://www.youtube.com/watch?v=HJuimVCU0wM&feature=youtu.be