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3D Tower Defense Game for Android

Hello,
I'm making a tower defense game in my free time. Here I'll post some art that I have done for it. It is not all polished as I wish it to be, but given the time I have and that I wanted to have it finished and posted to the market I think its level is OK.

It is on the market for some time you can check the demo here :
https://play.google.com/store/apps/details?id=com.fos4o.defoflight


So ... the interesting part. Some houses made for the desert part of the game:

deserthouses2.jpg


And some pottery :)

earthenjarsbarels.jpg

earthenjarsbarelsrender.jpg

Replies

  • Parralax
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    Parralax polycounter lvl 4
    These look like 3ds Max renders, what engine are you using for the game?
  • fos4o
    Yes they are 3ds max renders ;) I'll post some shots from the engine in the evening
  • aaronmwolford
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    aaronmwolford polycounter lvl 8
    haha these are fun. I think you could benefit from an overall contrast boost. Right now the buildings all seem the same value. Since these are small on the screen don't be afraid to exaggerate details so they are viewable to the players eye. This is just a subtle thing, but are any of those barrels or pots on the roofs by any chance? Sorry I'm on my way to work and am unable to download the trial right now.

    Keep it up these are looking solid.
  • fos4o
    Parralax - I'm using unity
    aaronmwolford - Thank you for the comment.
    Well the buildings do not have contrast because I later render a lightmap in max. The idea is to be able to put the lighting and the contrast with it, and this way I can use the same building in different lighting.
    Here is level layout from Unity.

    P.S. Do not try it on tablet ... it is ugly :\ I played with an ipad yesterday and on the big screen the texture resolution is really not enough. :( I'll just disable the tablets with the next update.



    desertcitylayout.jpg
  • DWalker
    Why not just have a separate set of assets for tablets?
  • sybrix
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    sybrix polycounter lvl 13
    DWalker wrote: »
    Why not just have a separate set of assets for tablets?

    Or make a separate tablet version with higher texture resolutions? That version would be a bigger download but at least it would look good. I have an iPad and specifically go after mobile games that have an iPad version because it looks awesomer. :P
  • fos4o
    Hi
    Yes I will some day :) when I have more time. I work on it after work. Now I'll try first to finish it for mobile. And then I will see.
    I have ipad 3 and the resolution is really killing the framerate. As it appears that I have a heavy shader for the tilemapped ground. Which runs perfectly well on my phone but on Ipad the frame rate falls to 20.
  • waldo
    Looks great!

    There are some great mobile shaders for Unity you should try if you want to optimize but keep the look.

    MadFinger made a great post with a sample scene and all their shaders (with open license)

    http://blogs.unity3d.com/2012/03/23/shadowgun-optimizing-for-mobile-sample-level/

    There is also a great terrain package on the asset store for merely $25 that I have been using, it uses four textures mixed together with texture splatting that is really fast.

    https://www.assetstore.unity3d.com/#/content/582

    Also alpha testing is a real frame rate killer on mobile so if you can use alpha blend instead of alpha test (there is some hacks to get the sorting okay) you should do so.
  • fos4o
    Well,
    I know shadow gun. They have some great ideas. Though I do not need most of their shaders. I'll look at the wind stuff at some point. Mine is quite simple and do not look very good.
    I do not use alpha test. All trees and vegetation is alpha blended. What are the hacks ;) ? My view is fixed and I sort the polygons in max, but if there is faster way it will be great.

    Anyway I found a solution for the low fps problem with the tile map shader. Just baked my tiles to single texture. And the tests so far are promising.

    The package looks good but I wanted the terrain to be tile based.
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