Home 3D Art Showcase & Critiques

Decompression [CS:GO]

Hi guys, I present you my work in progress CS:GO level.

Besides being a portfolio piece artwise, it is supposed to be one of those environments, that actually can be played.
The theme is a spaceship belonging to some evil guys named "the alliance" (counter-terrorists) that defend against some rebel force (terrorists), that are trying to board the ship.

The gamemode is arsenal (gungame), therefore the map is small and compact, leading to close and intense combat.

So much about the words, now for some images:
2013-03-05_0000326jpq.jpg
2013-03-05_00004rgj0k.jpg
2013-03-05_00005x6kpp.jpg

More to follow soon...

Replies

  • DWalker
    Options
    Offline / Send Message
    The banners seem overly bright; a subtle normal map would also help give them a more natural cloth appearance. Also, replace the black in the texture with a very dark grey - in life, even the darkest cloth reflects some light.

    14977189-black-cloth-background.jpg

    The ground lights in the first image are very bright. While this might be visibly appealing, ground lights are always subdued, serving primarily to light the path when the primary lights are out. At the same time, there are no visible ceiling lights, despite a bright scene, cast spots with no visible source, and shadows apparently cast from above. Turning the ceiling fixtures into fluorescent lights would probably solve most of the problems.

    The scenes themselves feel fairly sterile. Adding grunge and additional details in the normal maps would help.
Sign In or Register to comment.