For a project I need an animated skin, a walking woman in 3D (UDK lowpoly).
If I have images like this is that enough for a skin artist to create it as 3d model? (its just an example I found at DeviantArt)
Do I need two images (front/back) or also the side-image?
Replies
If you're asking if you need a complete front/rear/side view orthographic view sheet for a character artist to model the character then the answer is no not really unless there's something important there. Just keep in mind anything the artist can't see, they have to invent themselves.
As I understood even if the textures are provided they cant be wrapped around a typical (already existing) character 3d shape, there is still something missing.
How do I have to approach this? Lets say the base idea and 2D textures have to be provided by an 2D-painter.
But the model's "skin" texture has to be a new creation, the 3d artist cannot simply use the existing concept art on the 3d model. It would look bad.
You could contract two separate artists to create the 3d model... one to do the gray 3d model, and another to create the color texture that wraps onto the model (the skin). It is better however to use one artist for both tasks, because there will be less communication problems.