Hey guys, I'm pretty late on the initial post but better late than never.
Our team consists of:
Malcolm Neal - environment artist
Paul Sjoquist - character concept artist
Damion Davis - concept artist
and myself - character artist
We took a somewhat straight forward approach on the concept of "escape", which is an escape from a concentration camp, Auschwitz to be exact. There's a twist on the nazi technology. We referenced some steampunk design for the tech, because I just can't get away from sic-fi, especially for the guard. The captives are bound by magnetic braces attached to the elbows and knees, and when activated, the captive is contracted into the fetal position. Some of the concepts may change a little throughout the weeks but for the most part, we are satisfied on the design direction thus far.
Concept for guard:
Here are some character block ins I started on.
Replies
There was going to be an environment for this but my environment guy got slammed with work and won't finish in time. So characters only for this entry.
I haven't been posting much as I have been busy myself trying to finish up on some other miscellaneous projects. But again, time is running out on me so I'm scrambling like crazy. I did spend some time on retopo, uv, and texturing for my female character. Here's a shot in marmoset with textures on the face and normals applied to the clothing. I just wanted to make sure my normals were ok. I even brought in the super duper high resolution restraints on the knees and elbows (which I have to bake down sooner than later).
I have been having trouble getting my eyes to turn out right lately. I can get eyes to work perfectly fine in maya ( using transparency and separate geo for iris technique). But getting that same look with one spherical polygon has been racking my brain...either that or I haven't spent enough time trying to figure it out . If anyone has advice on how to handle the eyes, I'm all ears.