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Mirror Uv's

Hey guys, I've been looking through a few threads and there is something im having trouble grasping, I've read that its a good idea to mirror uv's to maximize texture resolution but im not sure how i would go about doing so. I could overlap the uv islands but that would cause my normal map to give me errors ( i think ). Then once the uvs are mirrored how does the engine know its a mirrored texture, Is there something in the shader settings?

i understand its probably something very simple and obvious but any advice would be helpful! thanks :)

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