Hi Everyone,
I would like to participate in this challenge as well. Really excited to see what everyone will produce! I live in Toronto, Canada and when I thought of the word "Escape" the first thing that came to mind was how to get away from the hustle and bustle of everyday life, and just slow things down. So here it goes!
Idea:
A secluded park, in the heart of a great metropolis. Centered around a park bench that is frequented by people who just need to get away from their busy, attention demanding city lifestyles and just let it all slip away. A beautiful pond, with relaxing Koi, a gorgeous foot bridge and a sweeping natural staircase that leads back to reality. All this is surrounded by beautiful, old trees, bushes, colourful flowers, unmanicured grasses and lillies in the water. However, towering over all of it off in the distance, and over the trees, is a massive city skyline. Skyscrapers, buildings, advertising, etc. A constant subtle reminder that reality awaits you.
Final Submission:
Continuation of First Post:
Here are some references to start. I will be doing a very quick sketch, but most of my layout will be done in 3d.
Quick Layout Sketch:
Replies
Either way I'm looking forward to seeing more of this. :thumbup:
@imb3nt - I really enjoyed looking at that painting, thank you! I am however planning on doing this for realism.
More updates to come over the weekend
The straight strip is a tileable piece which I will reuse to get the most amount of detail along the entire length of the bridge.
Here are a couple renders of some high res bridge pieces. Note: this isn't actually how the pieces fit together.
Thanks! I definitely agree, i'll address that very soon.
Interesting idea, I think I understand what you're getting at. I'll look at addressing this maybe later on when I start moving onto that part of the scene! Thanks
Ok I need some help from people, as I am getting some conflicting opinions from some peers. In the image below (lots of problems with it lol, and the scale of the stairs is HUGE!) But what I would love are some opinions on whether you like the round staircase corners better, or the straight 90deg corners?
Here is a preview:
I really dig the idea and you are busting it out pretty quick too.
I really like the round end pieces to the stairs, but not so much on the main bridge.
Keen to see some more please.
How are you going to lower the polycount on high detail swirlies under the bridge? Decimate? Or a plane with transparencies even though that may look funky?
@Squals - lol not sure man, my pc is pretty regular.
@Throttlekitty - I'll try out your suggestion soon about moving the pillars.
@AuntieJamima - Yea I'll start brainstorming some ways to make that feel unpleasant, the only thing I can think of at the moment is with weather and sky.. any suggestions?
Its been a really long time since I posted, work and personal life getting in the way! And there is now officially less than 40 days left. So I have to kick it in high gear. Just posting a quick layout of my landscape, and base materials. Think I'm gonna make some tilables in zbrush for more interest.
Also baked the details down to low polys, the last image is the actual distance the ornate support is going to be viewed from, so I'll be using planes as you wont be able to tell.
Updates:
With your original shot, you could drop the city area/horizon down so it invades the park space more. Darker and more washed out colors would help out a lot here. Or add relics from the city into the park (litter, grafitti, make streetlamps a little uglier), but that might ruin the feel of the park too much.
I'm moving slower than molasses on this! 30 days left!! Still need a tileable large brick sculpted for the empty wall spaces then i'll move on to something else for a bit.
Low's with ao/norm -
Just decided I'm going to redo the terrain and replace the assets so my viewpoint is much closer to my original blockout. It has a certain something that this latest update is missing.
So here is the progress from last night, completely reworked the terrain, redid the instanced foliage, changed lighting, and some DOF. Did a couple trees and put in the placeholders I need to finish.
To Do:
- Large maple tree
- (rework cedar if time b/c I hate it)
- rocks
- stone block wall
- bridge wall texture
- bridge lightmaps
- (redo water b/c i hate it)
- city background
- cloud meshes (dark ominous clouds)
- adjust skybox for dark sky over city
- flowers
- mesh paint on path and bridge
I'm sacrificing some quality for speed. Hopefully in the final product, all the errors will fade away, b/c right now they are staring me in the face!
THIS IS GO!
Bridge ornaments are all spline modelled in max and then supported for turbosmooth and baked. The entire bridge is made mostly of tileable strips that I modelled and baked into one large sheet.
I'm falling asleep at my desk, I still have a big chunk of things to do. But heres the progress for the evening.
LEFT TO DO:
- (redo water b/c i hate it)
- city background
- cloud meshes (dark ominous clouds)
- adjust skybox for dark sky over city
- flowers
- mesh paint on path and bridge
Update:
Noticing that the embankment on the left needs some defined rock face to it.. so IF i have time (unlikely) i'd like to sculpt a rockface, but its the last thing on my list.
next up, bench, garbage can, lamp, then buildings, then flowers.
It's looking great. Really glad you made a push for the finish line with this piece.
The work on shader paid off, the pathway fits much better with the overall scene.
I agree with the others that adding a "darker" feel/mood to the city area will really push the escape feeling of the scene.
Great work! Keep going looking forward to the final renders.
here was what I posted in the Final Submission thread.
The Park: