Home 3D Art Showcase & Critiques

Tower22 WIP

Hey there,

We thought, let's start showing some stuff from our game, Tower22, here on Polycount. The shots will vary from 3D WIP, concept drawings, finished images or well, whatever may look interesting.

Tower22 is a horror game that takes place in an isolated skyscraper, like you would see in former Soviet cities. Though the building content isn't restricted to this style, as the game actually has not much to do with Russia or communism. You start your new job as a caretaker in this gigantic building, but very soon you will find out this not an ordinary place. For one thing, where are all the other inhabitants? And... where is the exit?


As for the technology behind these renders, Tower22 uses its own engine, programmed in-house. So, one of the challenges is to keep up with modern technologies such as realtime G.I., volumetric effects, correct reflections, or SSS. Though in the end, the real difference between a good or bad athmosphere is the result of the design and the artist talents of course ;)

Well, for a start, I just picked some random (older) shots. We hope you enjoy them!

Web:
Website / pics / movies
development blog

Target platform: PC
Genre: Horror survival
Project started: January 2010
Engine: Engine22 (using OpenGL, Cg, Newton physics, FMOD sound)
Software used: Delphi7 (programming), Maya, Max, Lightwave, Photoshop, Paint Shop Pro, Blender, & more


2010 meathook corridor (in game)
x2q8ls.jpg
Concept clay model
21npkyx.jpg
2011 Barracks (in game)
16az1hu.jpg
2011 Stairs (in game)
2j5hwmu.jpg
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