Testing the new DX11 features of ma2013.5

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paultosca
polycounter lvl 11
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paultosca polycounter lvl 11
Hi there polycounters ... long time since i have been posting something here.
This is a test character of mine and this weekend i was playing with the new tessellation DX11 features inside maya 2013.5 Viewport2.0 as well as marmoset
Changed my rusty gtx295 video card lately with a 680 and now that i have dx11 hardware available thought to do some testing.

maya viewport2.0 capture

pc_04.jpg


Below are some marmoset renders.
tt1_01.jpg
tt1_02.jpg
tt1_03.jpg
tt1_04.jpg
tt1_05.jpg
tt1_06.jpg
tt1_07.jpg

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