The kids will be gathered around the mine entrance, with Tommy half inside demonstrating his "fit in tight places" ability. Sackface will be on the tracks staring them down.
Whoa crazy amount of work your busting your ass for sure these are looking great.
Nice amount of new portfolio pieces which is always good.
I don't know about the purple color on his backpack though, some kick ass patches or some sort of tagging or stickers would be nice to see then the color wouldn't matter.
Thanks D4V1DC, yeah in it's plain state it's kinda off, I think with proper texturing it'll work better though, and maybe some patches;)
So, have not had a lot of time these last few weeks and what I've had has mostly been dedicated to getting Dekker's stupid hair not so stupid. In the concept it's supposed to be a more "wild" white-guy afro and most of the versions up to now just weren't. At all.
This latest version I think is pretty close though (if a little Flock of Seaguls) and I really can't afford to spend any more time on it.
His low-poly is almost complete, just trying to decide if his jacket should be connected to the rest of the mesh with some width around the edges or a seperate 1-sided object with the underlying body geo deleted.
I've also made some changes to Sacface's sculpt/design. Mostly to the jacket length and collar:
the changes are a separate layer so if there's preference it's an easy change. I've also replaced the bodywraps with a torn undershirt. This was mostly just because I was looking at him and suddenly realised how many times I've used that design in the past:poly122:
I prefer the older sackface design. I think the longer coat works better, the legs look a bit too skinny now. Great thread though, been keeping an eye out on your updates.
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Final HP's:
The kids will be gathered around the mine entrance, with Tommy half inside demonstrating his "fit in tight places" ability. Sackface will be on the tracks staring them down.
The Bestest Barrel and Crate stencil logo's in the history of me uploading them to blogspot:
ace! typo in dynamite though keep up the awesome work
Thanks dude, updated the post
The kids came out really well. I can't believe you are texturing already.
Great works :thumbup: :thumbup: :thumbup:
Duncan: Dude! Don't jinx me!!
Low poly Kat, same specs as Tommy, just base colours + ao. need to adjust the stripes on Tommy's wrap to properly match the direction on her sleeve's.
Nice amount of new portfolio pieces which is always good.
I don't know about the purple color on his backpack though, some kick ass patches or some sort of tagging or stickers would be nice to see then the color wouldn't matter.
So, have not had a lot of time these last few weeks and what I've had has mostly been dedicated to getting Dekker's stupid hair not so stupid. In the concept it's supposed to be a more "wild" white-guy afro and most of the versions up to now just weren't. At all.
This latest version I think is pretty close though (if a little Flock of Seaguls) and I really can't afford to spend any more time on it.
His low-poly is almost complete, just trying to decide if his jacket should be connected to the rest of the mesh with some width around the edges or a seperate 1-sided object with the underlying body geo deleted.
I've also made some changes to Sacface's sculpt/design. Mostly to the jacket length and collar:
the changes are a separate layer so if there's preference it's an easy change. I've also replaced the bodywraps with a torn undershirt. This was mostly just because I was looking at him and suddenly realised how many times I've used that design in the past:poly122:
Here's my epic whiskey barrel:
and background/skybox: