This is looking like a pretty wicked start Fryingpan. I like for the Mstang alone, but that weird helicopter-robot (transformer?) thing is pretty wild too:)
Nice concept. Looks like this could become a really cool scene. The helicopter thing is the biggest question mark for me. Would love to see further design development of that one.
Are you really going to start with just the car? Blockout the whole scene first to make sure everything will work the way you want.
Yeah i know but its better if we all have diferent interesting ideas xD anyway that blockout is looking nice man! cant wait to see more stuff coming! hopefully i will be able to post something this weekend
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Thanks mates
@Sami_M
If I get this far, I plan to make have New Mexico desert like environment with Mesas and a few cacti
@Azkur
It's not like I call dibs on this idea or anything.
Anyway, I've roughly modeled the outer shell of the Mustang :
Right now it stands a bit above 2k + 1k for the wheels which seem a bit heavy already. I'll think of optimizing after I've done a highpoly mesh
Are you really going to start with just the car? Blockout the whole scene first to make sure everything will work the way you want.
Are you doing this solo? Environment, characters and all?
Great progress so far, can't wait to see more
And yes, I'm trying to do it on my own, although once again I might not carry it all th way through. We'll see.
Anyway, not much progress this week.
Quick test in UDk :
And sculptris head sculpt and paintover :
Note quite finished with the car, very out of my comfort those, a little bit lost, even.
The shader for the car windows doesn't show their inner side even though I turned "two sided" on, I was expecting to see the dirt's shadow. Bummer.
http://www.cgsociety.org/index.php/CGSFeatures/CGSFeatureSpecial/jakob_eirich