I've got an issue with a material I've been working on. It's an ocean shader using world position offset and some sine/cosine nodes to distort the surface like waves. The problem is there's a really harsh reset that I can't seem to fix.
I think it's related to fixing this sort of time reset in flowmaps but I can't seem to figure out how to solve it. If anyone has any help to offer I'd love to hear it.
Also if something janky is going on with this network in general let me know. I'm still learning so undoubtedly I've done something odd.
Full Network:
http://i.imgur.com/vh8CYdJ.jpg?1
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:c