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Batman of the future ( old bats )

Ok guys this a character i have been working on my free time, reworked his anatomy a couple of times, im more or less happy now and will get on with prototyping and concepting his costume/armor pieces. excuse the concept image its very rough, just trying some ideas out


BatsCostume2.jpg

Bats18.jpg

Bats19.jpg

Bats14.jpg

Replies

  • Lew
    So I take it your going with a more slender agile looking bats? I'm interested to see how this turns out...
  • Conrad
    Lew wrote: »
    So I take it your going with a more slender agile looking bats? I'm interested to see how this turns out...


    Yes im thinking with him being older, he would of lost muscle mass but still pretty big, im wondering though looking on a different monitor at work which is square ratio, compapred to my landscape monitor, it does seem however he looks more slender than i meant and elongated ? which seems weird
  • Conrad
    right peeps bit of an update still a way to go, managed to spend some time blocking stuff in not completely happy with certain aspects, but its still a w.i.p. critique away
    Bats25.jpg

    Bats26.jpg
  • Conrad
    Another update, been really busy working on my main job, changed some proportions, added forearm spikes, edited a few costume parts done previously, worked more on the neck padding, tell me what you think.


    Bats34.jpg
    Bats36.jpgBats35.jpg

    Bats31.jpg
  • Torch
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    Torch polycounter
    The forms are quite 'blobby' at the moment and could probably use some refining. Also, I would recommend making the mask and head separate subtools, rather than one subtool by itself - firstly, its tricky to judge the proportions of the head alone if the mask is part of the same subtool and secondly you'll have a much more realistic crease where the mask meets the face if they're separated, (right now it just looks like the mask 'blends' onto the face.)

    Looks like a nice start, keep posting! :)
  • Conrad
    Torch wrote: »
    The forms are quite 'blobby' at the moment and could probably use some refining. Also, I would recommend making the mask and head separate subtools, rather than one subtool by itself - firstly, its tricky to judge the proportions of the head alone if the mask is part of the same subtool and secondly you'll have a much more realistic crease where the mask meets the face if they're separated, (right now it just looks like the mask 'blends' onto the face.)

    Looks like a nice start, keep posting! :)

    thanks man, i was thinking something similar bout the face, what forms in particular are blobby, some parts of the model i have not touched since i blocked them in. hands, forearms, boots, shoulder pads. thanks for the comments.
  • Conrad
    Hi guys im more or less done with the high poly, im underway with the low, i wanted to try some procedural finer details on his Armour, so im getting the low out the way and uveed. heres some pics of the high.

    cheers




    Bats53.jpg



    Bats52.jpg

    Bats54.jpg


    Bats57.jpg

    Bats55.jpg
  • DiegoTeran
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    DiegoTeran polycounter lvl 11
    very cool. im digging it. specially the logo
  • Conrad
    Turista wrote: »
    very cool. im digging it. specially the logo


    cheers man
  • Conrad
    So been a little while done some major edits, going to finish the topo and texture him finally.

    tumblr_mlpbayYjsL1rthtcvo1_1280.jpg


    tumblr_mlpvm2aUWj1rthtcvo1_1280.jpg
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