Ok guys this a character i have been working on my free time, reworked his anatomy a couple of times, im more or less happy now and will get on with prototyping and concepting his costume/armor pieces. excuse the concept image its very rough, just trying some ideas out
So I take it your going with a more slender agile looking bats? I'm interested to see how this turns out...
Yes im thinking with him being older, he would of lost muscle mass but still pretty big, im wondering though looking on a different monitor at work which is square ratio, compapred to my landscape monitor, it does seem however he looks more slender than i meant and elongated ? which seems weird
right peeps bit of an update still a way to go, managed to spend some time blocking stuff in not completely happy with certain aspects, but its still a w.i.p. critique away
Another update, been really busy working on my main job, changed some proportions, added forearm spikes, edited a few costume parts done previously, worked more on the neck padding, tell me what you think.
The forms are quite 'blobby' at the moment and could probably use some refining. Also, I would recommend making the mask and head separate subtools, rather than one subtool by itself - firstly, its tricky to judge the proportions of the head alone if the mask is part of the same subtool and secondly you'll have a much more realistic crease where the mask meets the face if they're separated, (right now it just looks like the mask 'blends' onto the face.)
The forms are quite 'blobby' at the moment and could probably use some refining. Also, I would recommend making the mask and head separate subtools, rather than one subtool by itself - firstly, its tricky to judge the proportions of the head alone if the mask is part of the same subtool and secondly you'll have a much more realistic crease where the mask meets the face if they're separated, (right now it just looks like the mask 'blends' onto the face.)
Looks like a nice start, keep posting!
thanks man, i was thinking something similar bout the face, what forms in particular are blobby, some parts of the model i have not touched since i blocked them in. hands, forearms, boots, shoulder pads. thanks for the comments.
Hi guys im more or less done with the high poly, im underway with the low, i wanted to try some procedural finer details on his Armour, so im getting the low out the way and uveed. heres some pics of the high.
Replies
Yes im thinking with him being older, he would of lost muscle mass but still pretty big, im wondering though looking on a different monitor at work which is square ratio, compapred to my landscape monitor, it does seem however he looks more slender than i meant and elongated ? which seems weird
Looks like a nice start, keep posting!
thanks man, i was thinking something similar bout the face, what forms in particular are blobby, some parts of the model i have not touched since i blocked them in. hands, forearms, boots, shoulder pads. thanks for the comments.
cheers
cheers man