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givng illusion of depth into a 3d scene ?

Hi guys, i would like to hear some advice from you guys on how i could give some depth to my racing tracks ?

I am working on a racing game, and the racing track look so empty.
It is probably because we don't have enough assets for the moment, but i would like to get idea on how i could give a good depth feeling with only few assets ?


On thing i have noticed on old school racing game that where limited in polygon count was the fact that they surround the track with a forest or surround track with a high wall, so we cannot see the outside scenery.

Then they just put some buildings to give the illusion that there is a world behind those walls, so that way they give the illusion of depth without showing anything..


Do you have any other technique to achieve the same kind of mood ?

Sorry about my non native English.

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