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Sketchbook: Chloe Janowski

Hello everyone!

My name is Chloe, and I'm a college student studying Game Art, 3D Modeling, and *some* 3D Animation. I am nearly finished with my degree program, and am looking to continue my studies informally after I graduate. I have roughly 3 years of experience in Max, 6-7 in Photoshop, and I have some experience in Illustrator, Mudbox, Unity, UDK, After Effects, Marmoset, Maya, and more.

Things I am looking to improve on at this point:
*Organic/Character Modeling
*Digital Painting & Concept Art
*High Poly Sculpting
*General Video Game Art Skills

Where I am now:
I am currently doing the art direction for our Capstone project, which is a realtime 3D dungeon crawler/puzzle game heavily reliant on the concept of sound. We have 16 weeks to get a decent prototype, and we are currently on week seven. I have been forced to learn how to model characters our of necessity, and have found it to be a rewarding yet difficult pursuit. Hoping to find some guidance on Polycount that will help make this and other 3D tasks easier to handle in the future.

Critiques and tutorials are more than welcome.
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