yer i was using more of the human anatomy since it has the same bone structure as humans so it made sense that the muscle groups would be very similar.
I kinda like him. He's not in any way realistic, but he has kind of an endearingly rubber monstery look to him, like something you might find in a Godzilla or Harryhausen stop motion animated movie or something.
The rubber look is my issue, it looks way too stiff, and not something that can flap its wings and fly. In sculpting never forget that how you do it makes the material feel soft, flexible, stiff ext. Cloth is the best example of this. Also do you have a large range of reference images to sculpt from. This should help your anatomy so you don't use human muscle structures. And what was said previously as well, the rate you have jumped subd levels is notable. Each level requires more detail and some of those levels look ignored.
If you are modelling an actual flying reptile, you should first decide on the species - pteranodon longiceps is probably the closest to what you are doing. Overall, the wingspan should be much greater, primarily in the longest "finger", and there is a noticeable flap of skin connecting the shoulder to the wrist. Both the neck and crest (for this species, at least) are also much longer, each being roughly the length of the torso, and the neck is serpentine and is, once again, roughly the length of the torso. The torso itself was quite short, and while the legs were fairly long they were also rather thin. Overall, bats are probably the best living reference for the wings and how they are connected to the body.
Hi Peter, I think you need some more reference. There's a fantastic documentary you can get about Pterosaurs - it costs a bank breaking £6.25 from Amazon (or free of charge if you prefer to acquire it by other means ) and it's narrated by David Attenborough which makes it extra awesome. Lots of fossilised and 3D Pterosaurs to look at for reference (might help when painting too).
running into some problems sculpting on the wings as what ever I do to the front of the wing it affects the back and vice versa, only way i been able to get around this is using separate poly groups and then using the Ctrl+shift click to switch between them.
Everything with the body is too flat. Also the limbs don't have well defined joints, they're just kind of noodley. I would take a step back from adding details and really hone in on the anatomy.
Replies
If you are modelling an actual flying reptile, you should first decide on the species - pteranodon longiceps is probably the closest to what you are doing. Overall, the wingspan should be much greater, primarily in the longest "finger", and there is a noticeable flap of skin connecting the shoulder to the wrist. Both the neck and crest (for this species, at least) are also much longer, each being roughly the length of the torso, and the neck is serpentine and is, once again, roughly the length of the torso. The torso itself was quite short, and while the legs were fairly long they were also rather thin. Overall, bats are probably the best living reference for the wings and how they are connected to the body.
[ame="http://www.amazon.co.uk/Flying-Monsters-DVD-David-Attenborough/dp/B005DE08UU/ref=sr_1_2?ie=UTF8&qid=1361794091&sr=8-2"]Flying Monsters [DVD]: Amazon.co.uk: David Attenborough: Film & TV[/ame]
This is the one were the pelvis and head needed changing
And with the changes
With be putting it into zbrush now and ill slowly work up the sub layers this time
MOD EDIT: this was a NSFW link to a woman and some 'pterodactyls' in a *situation*
Extreme NSFW warning for c22dunbar's post.
PS. to whom it may concern: there is also one with a t-rex
zbrush work so far resculpted in the form up to sub div 5 (330k points) and got this so far
Any better ways to do this would a great help
Thanks
PTD
and that auto masking back face works like a treat
Any how added detail on to the wings and the chest now
http://p3d.in/SM6Zc
Everything with the body is too flat. Also the limbs don't have well defined joints, they're just kind of noodley. I would take a step back from adding details and really hone in on the anatomy.