Home 3D Art Showcase & Critiques

Female Anatomy Study

polycounter lvl 5
Offline / Send Message
Anthricus polycounter lvl 5
Finished the base mesh for my 3d body modelling module, the base mesh is ready to put into zbrush and start sculpting i feel but any coments and criticisms are welcome. i have looked into the anatomy of the female to try adn better my understanding of hwo the edges will flow around the model to follow the muscular structure.

Reference taken from 3D.SK


Topo
ReferenceTopoDrawn-1.jpg




Muscle StructureReferenceMuscleDrawn-1.jpg


Base Mesh
WiresFrontRend.jpg
Wires3QuartRend.jpg
WiresBackRend.jpgCheers ANy Crits and COmments will be much appreciated guys :D

Replies

  • Anthricus
    Offline / Send Message
    Anthricus polycounter lvl 5
    Started on zbrush work after sorting a few issues on the hand of the base mesh :P

    trying to add in the subtle forms, at the moment rather than finesse and detail.
    C&C welcome
    ZbrushProgress1.jpg
  • codyaq2
    Offline / Send Message
    codyaq2 greentooth
    Tilt the head back more, in the side view looks like she is leaning over.
    There is no real change from the top of the skull towards the bottom of the neck (side view) this might be fixed when you rotate the head back.
    Knees look slightly to low, or the lower leg is slightly too short.

    Keep it coming :)
  • Anthricus
    Offline / Send Message
    Anthricus polycounter lvl 5
    Bit more progress in zbrush fixed the things you mentoined cheers for the reply, C&C welcome :D
    ProgressShot2-1.jpg
  • N-gon
    Offline / Send Message
    N-gon polycounter lvl 5
    hey good job so far, but you too really focus on silhouette, and gesture, try to match them more. crit01.jpg
  • Anthricus
    Offline / Send Message
    Anthricus polycounter lvl 5
    Will try and implement the leg curves and the neck parts youve given me later on tonight mate.
    THe ones for the arms and the angle of the legs form the side are changed that way as the figure in the reference is bent over almost as if she is falling forward. i modelled the base mesh to match this reference and have then purposely straightened her up inside zbrush so she will be easier to rig if i decide to animate her.

    Cheers for the paintover il get working on the rest of the tips you gave me later mate :D
  • Anthricus
    Offline / Send Message
    Anthricus polycounter lvl 5
    Sculpt and details basically done and a polypinat started think its going fairly well , ignore the eyes :P
    C&C welcome guys :D
    PPDay2.jpg
  • Anthricus
    Offline / Send Message
    Anthricus polycounter lvl 5
    CAUTION NUDITYYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!




















    Update with SSS and Normal no spec yet
    In UDK looking okay need to fix the LP hair though as its a bit too see through at the moment.
    engineshot1.jpg
    C&C welcomee :D
  • Vertrucio
    Offline / Send Message
    Vertrucio greentooth
    STOP.

    Slow down...

    See what you did wrong and change it before you move on to detailing.

    Newer artists are so quick to jump into details and texturing that they overlook fundamental flaws in the model.

    To be frank, no one is impressed by a poor base model, no matter how much detail is on it. All they see is wasted time.

    Delete your textures, and go back and really nail your forms and posture. Get everything to flow and be accurate in anatomy.

    It's like robotics, you can put the most realistic looking skin on a robot, but if something underneath is wrong, it all looks wrong.
  • DiegoTeran
    Offline / Send Message
    DiegoTeran polycounter lvl 11
    Vertrucio wrote: »
    STOP.

    Slow down...

    See what you did wrong and change it before you move on to detailing.

    Newer artists are so quick to jump into details and texturing that they overlook fundamental flaws in the model.

    To be frank, no one is impressed by a poor base model, no matter how much detail is on it. All they see is wasted time.

    Delete your textures, and go back and really nail your forms and posture. Get everything to flow and be accurate in anatomy.

    It's like robotics, you can put the most realistic looking skin on a robot, but if something underneath is wrong, it all looks wrong.


    agreed, I am also starting to do characters and i did the same thing as you. i would get so excited and just sculpt and add and add more subdivisions as fast as i could to " add detail" in the end my work was bad, and looked like a blob, like Vertrucio said, take your time. go back to maybe your first or second subdivision, work out the proportions of her body and face. her face is a bit scary. move stuff around, get a good feel for her and move on up one sub and work on that until you are happy.

    ps: your caution nudity should go on the title and the beggining of your posts, not after the nudity has happened. LOL :poly142::poly142:
  • Anthricus
    Offline / Send Message
    Anthricus polycounter lvl 5
    What parts of the anatomy would you guys say are incorrect and that i should go back and altar? ive got time before my deadline to head back and fix things so help is much appreciated :)
  • DiegoTeran
    Offline / Send Message
    DiegoTeran polycounter lvl 11
    biggest thing to me is just going back and touching up the general form. like the back and abdomen area, get some more references, look up barnini sculptures as well as scott eaton

    http://www.scott-eaton.com/female-figure-sketch

    http://www.wga.hu/art/g/giambolo/2/3rape2.jpg
  • Anthricus
    Offline / Send Message
    Anthricus polycounter lvl 5
    still trying too see what you mean i understand that a bit of the form is lacking and definition too the muscles but its hard for me too see that in the reference imagery, do you think i should still add it too the sculpt even though its hard too see in the ref?
    ive attached an image of where i left my sculpt off at , minus alpha detailing

    ANy chance of a quick paintover ;)
    zbrushprogress4.jpg
  • DiegoTeran
    Offline / Send Message
    DiegoTeran polycounter lvl 11
    <-- at work. i might be able to do some paint overs later on tonight. hope someone else can help out till then
  • Anthricus
    Offline / Send Message
    Anthricus polycounter lvl 5
    got a bit more work done to her made the eyes a separate texture and made a nice reflective lens for them.

    fixed some general anatomy problems with the face and the ankles,

    keep critiquing guys i need all the advice i can get :D
    eyescreen.jpg
    Ladyquickshot.jpg
  • Anthricus
    Offline / Send Message
    Anthricus polycounter lvl 5
    [ame="http://www.youtube.com/watch?v=EA7W3PAMmsg&quot;]Body Modelling 10015372 UDK Updated Lighting - YouTube[/ame]
    Lovely Link to updated turntable in UDK
Sign In or Register to comment.