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Linear Workflow - Tricks for mobile?

elec²ron
polycounter lvl 12
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elec²ron polycounter lvl 12
So i am having to bake out a bunch of lightmaps for a mobile game.

I'll be using a linear workflow in max to bake the maps however iv been informed gamma correction is too expensive for the shaders so the calculations will be performed in gamma space.

Anyone got any tips or ricks to counter some of the worst effects of working in gamma space, I have noticed extreme lights and darks and some mad saturations.

http://udn.epicgames.com/Three/DesigningForMobile.html This has some interesting stuff but i'm unsure exactly what they are doing.

Cheers
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