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Function Sculptor Utility (3ds Max)

Some time ago, I released Function Sculptor for 3ds Max on ScriptSpot. I figured I'd post here just in case anyone hadn't seen it, but was interested.

Function Sculptor allows the deformation of any editable mesh, editable poly or editable spline (without modifiers) using an arbitrary mathematical function of 1, 2, or 3 variables. It's great for generating perfect paraboloids, sine waves, radial ripples and other nice smooth shapes. Making function graphs using a horizontal plane is a snap.

Here's the link:
Function Sculptor
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