many thanks guys!!!! :thumbup:
I am happy that you liked it!
I think I am done with such a low poly ingame models, its time to make something more smooth and complex
Superb work. I particularly like the first character. You really nailed the clothy parts. Also a very interesting approach in design overall. Usually futuristic armor tends towards being dominated by non-deform-able plating. Having this kevlar-like approach makes more sense in terms of articulation. Also it's layered so thick that it looks like the suit could take a lot of damage.
AimBiZ - I cannot boast myself with the ideea of this character cause it was designed by the concept artists) But I am glad that you apreciate it :thumbup:
Was trying to express the usage and the power of normal maps to a newb yesterday, and stumbled across this thread, and god damn. Couldnt have been more useful to get that point across. Some amazing modeling/texture work make. I especially love the Heavy... that reactor on his back is insanely legit. SO awesome.
WOW!
Agree with all above! What strikes me is in the way a lot of the characters is posed, subtle yet grounded and powerful. The first guy, what he does with his left hand is awesome, a tiny detail that really sold the character for me.
hey man awesome characters, I especially like the warface ones, great job. For a cryengine game, it seems strange that the poly counts are so low? I guess they want that game to run on everything
Replies
Wicked stuff!!
Kicking ass on the topology and textures also.
Good job!
I am happy that you liked it!
I think I am done with such a low poly ingame models, its time to make something more smooth and complex
AimBiZ - I cannot boast myself with the ideea of this character cause it was designed by the concept artists) But I am glad that you apreciate it :thumbup:
Wicked pieces of work you have there Costin, congrats.
Gotta say I'm looking forward to Warface more now after seeing these.
Agree with all above! What strikes me is in the way a lot of the characters is posed, subtle yet grounded and powerful. The first guy, what he does with his left hand is awesome, a tiny detail that really sold the character for me.
:thumbup:
The poses you did are awesome too.
Make me realized the important-ness of poses.
Di$array - yeah, you should defenetely chek out this game, but you have a risk to stick in))
davidosterlind, DEDE_pig - thanks fellows! your comments show me that I hadnt spent all the time posing my characters for nothing
mr_ace - Thanks! actually you are right, because this is an online game