Hello polycount forum,
This is my first post in this community, I'm currently creating a work in zbrush for my school final project. I thought sharing with you my progress and doubts...
UPDATE : I thought sharing with you my full project progress, I'll post every step of my work. This consist in 2 scenes, 1 character (doctor) and the experience with the 3D futuristic machine. I'll work with Zbrush for the first time ever and 3D Max.
I started with zsphere.
Sculpted it basically and dividing, make a poly mesh 3d. used around4 brushes, Clay was my favorite eheh
I continued dividing it, I guess I did the DinaMesh thing too , and now I can divide it more than 3 times I guess because my computer slows down.
And this is my "almost sculpted" doctor, note that this is my first project, I did the eyes with some subtool sphere, and so on...
Replies
I hope you guys enjoy it and feel free to give me advices as this is my very first big project !
low poly first scene:
Progress of first scene:
progress and character on scene. I've complete the base mesh of the character on Zbrush, it was 12.666 points witch gave me a 900mb .obj file so I've decimated the character really bad, it is a 8mb .obj file now.
Character on first scene:
Scene 2 :
[ame="http://www.youtube.com/watch?v=uqCY1FgahFs"]Zbrush - Doctor Base Mesh - YouTube[/ame]
You're doing good with hard surface. Keep studying anatomy, this humanoid needs more work I think!
Cheers!
I made a diagram please excuse it's non-wacom shittyness.
Meshsmooth
Doctor Render in Max
progress on the ship
progress on the scene 2
And I finally textured my Doc. ^^