Hi everyone, as the title says I'm having a problem with alpha shadows not being built on to my ground mesh. After doing a bit of searching through the internet I couldn't find any fixes.
Moving the meshes would produce a great shadow, but building lights would remove it.
When I started the default placeholder scene, the alphas would build somewhat properly on to the ground box though.
So that lead me to believe it's something wrong with my ground mesh.
For reference it has a 2nd uv channel for lightmaps and I'm using UDK July.
Any help will be greatly appreciated, thanks!
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*Edit* Tried it in February UDK, still no built alpha shadows on my original scene. But when I started a new level and just placed a couple things and built, I got these shadows.
Could you post a screenshot of the lightmap texel density view mode?
Lighting with Texel Density
Lightmap Density
@Xendance - Alright thanks, I'll definitely look into that!