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UDK Alpha Shadows not being built

Hi everyone, as the title says I'm having a problem with alpha shadows not being built on to my ground mesh. After doing a bit of searching through the internet I couldn't find any fixes.

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Moving the meshes would produce a great shadow, but building lights would remove it.

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When I started the default placeholder scene, the alphas would build somewhat properly on to the ground box though.

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So that lead me to believe it's something wrong with my ground mesh.
For reference it has a 2nd uv channel for lightmaps and I'm using UDK July.

Any help will be greatly appreciated, thanks!

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